GIBson3

Tuesday, April 11, 2006

As the WoW Turns....

World of Warcraft

Well, I've now been playing World of Warcraft for about 1.5 years. Things as of late of gotten a little interesting. The 1.10 patch that was recently rolled out Has sort of turned my little world upside down. As of late frustrations have been a little high for both myself and my guildmates. With the major level 60 "starter instances" all dropping 5 people from the max group size, Stratholme, Scholomance and Blackrock Depths have all gone to five man runs, while all of Blackrock spire is now 10.

The problems that are arising are not directly because of the "code" change... but more of a mental one, here is how it seems to be working out. Most of the people who are 60 and running the instances right now have been running them for quite some time in higher capacity groups. This has made most complacent in these instances and used to "zerging" them. In the 5 man configuration zerging such an instance is much more difficult. At some level be it conscious or subconsciously people are used to just running through these instances in the previous manner, where as right now re-training yourself in these instances seems to be what is required, but most aren't seeming to do so, or recognize the need to do so.

Now the largest complaint as of right now on my side of this whole 1.10 thing is the 45 minute Baron run needed to complete a new quest (one which upgrades your level 60 armor). This run is highly possible, I've managed to complete it once while helping a friend, now that I need to do it myself it seems a little more difficult. (read: I spent close to 6 hours trying and was less than successful) I spent some time in the shower contemplating what we did wrong in our runs... I've found a few "places" for improvement...

  1. Agro-management, in this run you live and die by how well you "avoid the mob's radar"
  2. know your role, in all honesty this run takes more pre-instance planning than a MC run
  3. be ready to die, This is especially important with the healers in the group paladin's should be ready to drop "DI" on the priest once you get past Maleki... it will save you time.


[Group listing]

This is probably the most "well rounded" group for the run, I'm not saying it is the only group, just the best...

  • Warrior, Protection
  • Priest, Holy/Disp
  • Mage, any spec will do, though frost saved me a few times.
  • Paladin, will be playing Back up healer and should be ready as such
  • DPS class, in my case Rogue, this is necessary for dropping bosses ASAP.


That’s about it for now... I'll post more ramblings as time permits




0 Comments:

Post a Comment

<< Home